September 22nd, 2009
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Sorry. It had been days since the squirrel showed up. I couldn’t resist. And you can’t tell me Scarlett isn’t eyeing that squirrel. The minx.
Unless someone else is hideously impaled by a crossing guard between now and 9pm or so, tonight is D&D night. Unbelievably, I am still a week behind in posting. Fortunately nothing too outrageous happened last time, so there won’t be much catching up to do. And I won’t be doing it tonight. Em stays up later than she used to so I don’t have time to dig through my notes before the game.
Earlier today I was making cookies. When they were ready, I put my hand in my oven mitt and felt a sharp pain! What happened? Was I burned? It didn’t feel like a burn, it felt more like a sting. And sure enough, I removed my hand and a wasp flew out of the mitt. It wasn’t a bad sting, and the wasp eventually paid for its crimes.
So yes. I had the real life equivalent of a random encounter. Out of the blue, I was attacked by an animal while performing a perfectly ordinary and mundane task. This is the world’s way of telling me that it is time to get back in the D&D saddle. Game on!
After the incident with the sphinxes and the owlbears and the special sauce, we rise to the mine level which has the resurrection shrine. Val is in the lead.
GM Vaschon: Your party continues 40′ NE and arrives at an intersection. You can travel E, S, or N.
GM Vaschon rolled 1 20-sided die: 19
GM Vaschon rolled 1 100-sided die: 77
Val: >N
Aleanghi: (Quick, run faster than nick can roll!)
We can’t outrun fate, though!
When we last left our intrepid adventurers, they were all alive again! Except me. Also, Val’s player is back.

Val: Val slicks his hair back and mutters about his lost “toys”
Torkal: Torkal reminds Val that they were marvelously effective.
GM Vaschon: Next time the villain will lobotomize Val and make him bald
Veracity: fate WORSE than death!
Treasure is sorted, including a “hat of the magi” which nobody can identify. The DM didn’t say what it looked like, but I imagine something like the hat to the right. Aleanghi decides to try it on. Despite much ragging from the party, she does not begin to hallucinate, at least no more than usual. Instead, she appears smarter. Is this a hat of intelligence, perhaps? Lord knows our party can use all the intelligence it can get.
After the requisite looting, the party decides it’s time to get going. Apparently Palin is starting to smell. How to drag my carcass back through the water, though?
Do Dwarves float?
When we last left our crew, Palin and Torkal were about to be set upon by possessed fleshy statue versions of the rest of the party. Fortunately, just before they attacked, Torkal and Palin managed to get the bad guy to launch into the traditional villain monologue and forestall our inevitable doom.
You got me monologuing!
GM Vaschon: When last we left our intrepid adventurers, the party of Palin and Torkal discovered the bodies of Ale, Bentein, Veracity, Val and Klyx laying dormant on stone slabs.
Veracity: Not even snoring.
Bentein: I can RP dormant 
GM Vaschon: A small alcove was searched out and opening the rotted door revealed a long chamber lined with figures on both walls and a figure at the far end seated at what appeared to be a desk filled with alchemical supplies.
Veracity: Quick, shoot him in the back before he notices you.
GM Vaschon: On the west side of the wall rest 4 fleshy statues and 3 fleshy statues on the east side. Glancing quickly, you notice 1 elf, 1 half-elf, 2 humans, 1 goblin, 1 kobold and 1 dwarf.
Torkal: Torkal will look to Palin, then look around, then helpfully call out, “Hello?”
Palin: Oh, lordy, did you just call out “hello” to the villain?
Torkal: Yes. Yes, I did.
Palin: I see we haven’t lost our edge during our absence.
More misadventures behind the cut.
After a few weeks break, we returned in full force. And man, was it a nailbiter. I’ll try to get the writeup posted soon – these things always take a little longer in the summertime.
As says, “I never want to hear the words ‘fleshy statue’ again.” Amen, sister.
When last we left our intrepid adventurers, they had come to the realization that their little friend, Flambe the bat, wanted them to go through a passage which was 30 feet underwater.
Palin: crap.
Crap indeed.
When last we met our intrepid adventurers, they had encountered a large gate. Just past the gate was some sort of prison complex, complete with guards and cells. We retreated to the moat area to regroup and think. And I use the word “think” loosely.
This week, we go back to the gate.
…did happen last night. With the usual results.
Sample:
Aleanghi: Flambe hangs back, out of sight as much as possible, and probably wondering what the hell he does if these two get killed.
I’m on vacation so I probably won’t be able to get an update posted right away. More adventures of Torkal, Palin, and Flambe the bat will be up… eventually!