We start out with my homies harassing me for not posting frequently enough.
Palin: I’ll post. “I found a lightsaber, Torkal got a dog, everybody else got some stuff, and we almost died. The end.”
Torkal: Ahem.
Torkal: PIMPDOG.
Palin: Right. Sorry.
Torkal: Thank you.
Palin: Mr. Snugglypoof is indeed awesome.
Torkal: I will kill you.
No need, Torkal!
GM Vaschon: ok! When last we left our intrepid and gifted adventurers…
Palin: Is he talking about us?
GM Vaschon: oh wrong group
Palin: heh
GM Vaschon: Your party discovered the hidden treasure chamber and managed to beat the odds in the deck of many things.
Aleanghi: Boyandhow.
Torkal: Might I remind you all?
Torkal: BATTLEDOG
GM Vaschon: Your party now rested sits at the mouth of the cavern facing west. There is a 50′ drop to the ground. The nearest mushroom is 7′ away and 2′ up from level.
So, get to the mushroom. Should be quick and easy, right?
November 12th, 2009
admin
When last we left our intrepid group, we had opened a trunk and found a magical deck which granted boons (or possibly anti-boons) to all who chose a card. So far we have gotten a cool sword, an extra level, greater strength, a boost to experience, a battle dog, and an emergency natural 20.
It’s Klyx’s turn to pick! Will our luck hold?
Klyx picks his card…
November 11th, 2009
admin
GM Vaschon: Alright! We begin in this rocky cavern with a monstrous (no pun intended) chest. You’ve leaped the mushrooms successfully and discovered there are no obvious exits other than back the way you came or roughly a 50′ drop.
We think the back wall may be magical, but we can’t figure out anything else about it, so we let it go because there’s a big honkin’ chest in the middle of the room.
GM Vaschon: The chest is intricately designed, there is a big latch on the front. It does not appear to be locked. The chest is 8′ by 8′ by 4′.
Val isn’t with us yet, but like kids at Christmas, we can’t wait. Naturally, we open it.
And what’s inside?
We pick up right where we left off.

GM Vaschon: Your party managed to open the door last session and saw a fairly large cavern with monstrous foliage alongside the stone bridge.
GM Vaschon: There is a stone bridge leading south. There are giant mushrooms on either side of the bridge leading southeast and southwest. The bridge is fairly large, roughly 20′ in width and extends pretty far south.
Veracity: Any caterpillars in sight?
Aleanghi: Do the mushrooms appear sentient? And if so, are they doing the Fantasia dance?
GM Vaschon: You don’t see any. However, peering over the bridge, the chasm is roughly 100′ down ending in water.
GM Vaschon: The mushrooms appear to be dormant. However, they appear quite sturdy.
Aleanghi: Maybe Veracity can seduce one.
Aleanghi puts on her spectacles, which she is now calling “gogglethingers.” Nothing looks unusual. There is no distinct pattern to the mushrooms, but they do look like they could support a path. The party rolls out, single file, across the bridge with Palin in the lead. Immediately there are shenanigans. Palin goes 10 feet, senses danger, and rolls a 1 on her spot check. The next roll is a 20, confirming the horrifying failure.
AIEEEE!
GM Vaschon: Alright, when last we left, the group had surprisingly defeated the hill giant envoy and captured his documents. We left the chamber where the giant was and proceeded onward. Soon…
Your party continues west 30′ and up ahead you see a large stone slab in the center of the passage.
It’s the same freakin’ slab that sliced us to ribbons before. And it’s in a different place. This is one weird area. The slab is eight feet high and we fall all over ourselves trying to get to the top of it. (Unfortunately, these reports keep running longer and longer and something’s got to get cut, so us acting like morons trying to get to the top of the slab gets the axe.) We are finally all together, able to cross the top of the slab to avoid the whirring blades of death. Then we all roll spot checks which we all fail, so whatever’s coming for us will have a nice easy shot at us. Wait, wait… Aleanghi didn’t fail!
What does Aleanghi see? Click to find out!
This week, Veracity got a familiar. She considered a weasel or a toad (Bentein: ALL BOW TO THE HYPNO TOAD), but went with a raven. Which craps on me. Of course.
With that settled, after much confusion about dead ends and moving hallways, we go down a previously unexplored corridor. We come to a large stone door…

GM Vaschon: Val looks at the door. The door waits expectantly.
Bentein: It eats us, in revenge for its brother the gazebo.
GM Vaschon: wrong story
Your party budges the stone door revealing a large wooded cavern. A lonely figure stares back at you hefting a rather large tree.
Torkal: THIS SEEMS LEGIT
Val: Andre was friendly
GM Vaschon: Not during his heel days.
GM Vaschon: The hill giant grunts some words in a language evidently no one understands and waits a response.
Bentein: “Uhh… anybody speak hill giant?”
Torkal: “As a matter of fact…” Torkal DOES know Giant. So tell me what he said!
Find out after the cut!
GM Vaschon: Ok! Last we left our intrepid adventurers, I believe everyone leveled to 4, beat the rap from the magistrate, restocked items and were ready for action.
There are three days until the slavers are coming back, so we decide to go back to the mine for a while and clean out illusion-filled level four. You may remember that this is the level where we first encountered the term “fleshy statue.”
It's not a trick. It's an illuuuuusion!
September 29th, 2009
admin
September 22nd, 2009
admin
No D&D tonight. The DM, cleric and I showed up, but I guess as a group we’ve gotten out of the habit of automatically showing up every Tuesday.
I predict the rest of the party will be beset by giant flaming wasps during our next session.