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D&D Week 9 nutshell

December 16th, 2008 Leave a comment Go to comments

We tied a rope to the Dwarf and threw him in the water. He got out okay. Then we wandered around lost for a while. Then we got ambushed.
Then, to round out the experience, I got set on fire. Just another day at the office.

If you recall, last week I was about to roll for treasure. I rolled some really crappy numbers. My Dwarf’s magic treasure: 20 coppers and:
GM: Palin pulls out a +1 chainmail of lesser acid resistance.
Palin: AWESOME
GM: Elf only
Palin: GAH!
GM: Just kidding.

He hates me.

Vaeldriil isn’t able to make it, so she gives me permission to run her character. I make a silent vow to try to keep her from catching on fire.

Our Dwarf turns the valve we discovered last week, and it lowers the water level in the flooded chamber enough to see an underwater passage. We remove our armor and get ready to swim, but then Veracity the bard gets a genius idea.

Let’s tie a rope to the Elf and send him through the passage. This is a genius plan because the guy playing the Elf isn’t there, so he can’t really object. And we all know how skilled I am with ropes. I haven’t tied myself to something in almost two weeks! Also, I think it’s unlikely that he can set anything on fire if he’s underwater. Not impossible, mind you. Just unlikely.

Our other Dwarf volunteers to go through instead, and so I get to tie a rope around the Dwarf. I roll a 19 (out of 20) and for the first time ever, successfully tie a knot. It’s a Christmas miracle!

GM: Torkal dives into the water, rather ungracefully. He makes a splash.
Torkal: It is pitch black in the water. You are likely to be eaten by a grue.

It’s only funny if you played Zork. But if you did, it’s hi-LAR-ious.

The GM and the Dwarf try all of our nerves by making a bunch of rolls that we have no idea the meaning of. Is it combat? Is it swimming? Is there a sea monster in there? Is he practicing his underwater basket weaving? The suspense is killing us.

It turns out that there’s no sea monster, those were just the “try and avoid drowning’ skill checks. Torkal the Dwarf tells us that it’s not a passage for poor swimmers, which we have several of. There may be another valve out there that we haven’t discovered which will lower the water further.

Then we got lost and wandered around until we were finally surprised by a group of kobolds. A party of adventurers, wandering around midtown with their map out – of course we were going to get mugged.

Because we suck, our Dwarf tries to whack the tar out of a kobold archer, but he swings wide and knocks Val the Elf pretty good upside the head. It’s another “who’s gonna tell him” moment. Val’s not even here but we nearly killed him.

The kobolds keep trying to hit Ale the wizard, but she’s like a wiffleball – full of holes. They just keep missing. Until, that is, a kobold finally gets in a lucky shot. She is stunned. Stunned as in unable to move, not as in amazed. When she comes to, she comes to, she apparently comes to MAD and crushes in the skull of the nearest kobold.

We’re zipping along pretty good, got everybody killed except the enchanter. The enchanter, on its last legs, spends its last few breaths casting burning hands and SETTING ME ON FIRE. That’s right. In the very last moments of the night’s adventure, my flaming streak continued.

We’re taking the holidays off, so our party is currently resting until 2009. My New Year’s Resolution: stop catching on fire so much. Wish me luck!

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  1. December 17th, 2008 at 05:12 | #1

    Let’s tie a rope to the Elf and send him through the passage. This is a genius plan because the guy playing the Elf isn’t there, so he can’t really object.

    Ahahahahaha. That sounds like something my college group would have done.

    Also, I really hated in AD&D2 when no one had picked swimming as a skill. In the latest one it’s automatic, right? (I have no grasp of the variations between all the versions by now — I just pick up my dice and do as directed.)

  2. December 17th, 2008 at 05:12 | #2

    Let’s tie a rope to the Elf and send him through the passage. This is a genius plan because the guy playing the Elf isn’t there, so he can’t really object.

    Ahahahahaha. That sounds like something my college group would have done.

    Also, I really hated in AD&D2 when no one had picked swimming as a skill. In the latest one it’s automatic, right? (I have no grasp of the variations between all the versions by now — I just pick up my dice and do as directed.)

  3. December 17th, 2008 at 11:50 | #3

    Raz!

    I believe it’s wisdom based now, but I don’t have the book in front of me. I did pick up a couple of extra ranks in it, because it’s one of those things that you may never need, but if you do, then you really wish you had it.

  4. December 17th, 2008 at 11:50 | #4

    Raz!

    I believe it’s wisdom based now, but I don’t have the book in front of me. I did pick up a couple of extra ranks in it, because it’s one of those things that you may never need, but if you do, then you really wish you had it.

  5. December 17th, 2008 at 14:35 | #5

    So what does a dwarf with no beard or eyebrows look like?

  6. December 17th, 2008 at 14:35 | #6

    So what does a dwarf with no beard or eyebrows look like?

  7. December 17th, 2008 at 14:46 | #7

  8. December 17th, 2008 at 14:46 | #8

  9. December 17th, 2008 at 14:47 | #9

    HAHA!!!

  10. December 17th, 2008 at 14:47 | #10

    HAHA!!!

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